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Course abstracts
module 1

what's new in the new media

interactive narrative:
the impact on interaction on drama



module 2

introduction to networked systems

data bases and XML

community systems

databased narrative

games people play

game design

games market and production methodology

role playing

new technologies today and tomorrow

UML

Multi-User Corporative Systems - Project Management

participatory social gaming in mass media

Communal Space

Dick Rijken
Lecture and Case Studies
Module 2

Abstract 

- e-culture: culture is the future, but it won't be what it used to be. 
- individual + community information + space 
- open source + public domains 
- content + tools 
- media + media infrastructure 
- architectures for meaning

In this seminar I will address very large scale interactive systems, where it is no longer possible to centrally create, control or edit content. I will focus on the difference between content and tools and discuss different methods of dealing with issues like trust, value, quality of information and meaning. I will also address central processes and necessary skills that relate to digital culture as we see it developing in our network society, and discuss how meta-design is the future of multimedia design. The seminar aims at providing fresh ways of thinking about media and communication (big concepts) as well as concrete examples of existing systems (small products).

We will see that misery and passion are at the heart of these trends...

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